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IO::AIO implements fully asynchronous I/O (not
non-blocking I/O) that lets your program stay in
control and interactive even when doing heavy disk
(or other) I/O. It provides asynchronous versions
of read(), write(), open(), stat(), unlink(),
rename(), utime(), readlink(), and most other
standard syscalls as well as interfaces to
sendfile(), readahead(), and other esoteric
syscalls, complete with emulation on systems that
don't support them. It also offers convenience
functions to load whole files and more. It fits
naturally into any event loop model, supports 9
priorities and request grouping.

System Requirements

System requirement is not defined
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2009-03-14 06:44
3.17

aio_busy 아이오와 @에 추가되었습니다 : : AIO : : AIO_REQ.
Tags: Minor feature enhancements
aio_busy was added to @IO::AIO::AIO_REQ.

2008-04-16 22:28
2.61

aio_sync 및 aio_pathsync 요청이 추가되었습니다. treescan 출력하지 출력 중복된 이름이 고정되었습니다. aio_close 빠르고 더 나은 알고리즘을 사용합니다. 스레드가 많은 가상 메모리없이도 컴퓨터에 더 많은 쓰레드를 허용하도록 감소되었습니다 스택 크기.
aio_sync and aio_pathsync requests have been added. The treescan output has been fixed to not output duplicate names. aio_close uses a faster and better algorithm. The thread stack sizes have been decreased to allow more threads on machines without much virtual memory.

2007-10-07 01:21
2.51

Tags: Initial freshmeat announcement

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