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Animmerger stitches 2D images together into either a static image or an animation, while attempting to preserve a global frame of reference (static background). That is, for a movie that follows an actor around (and the background scrolls to follow them), it creates a movie that has a fixed background, and the camera moves around in the scene. The most obvious application of animmerger is in automatic map stitching for 2D video games, but there are many general purposes for which the program can be used. Its color quantization and dithering algorithm set is particularly advanced.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-02-16 19:18
1.5.0

디더링 알고리즘이 완전히 양자화에 매개 변수 매우 정교한 세트를 제공하고 애니메이션과 정적 이미지 디더링, 재작 성되었습니다. 지원은 또한 고성능 기능을 파서 라이브러리를 사용 formulaic 이미지 변환에 대한 추가되었습니다.
The dithering algorithms have been completely rewritten, offering a very sophisticated set of parameters to the quantization and dithering of animations and static images. Support was also added for formulaic image transformations using a high performance function parser library.

2011-01-07 07:14
1.4.3

이 릴리스에는 새로운 픽셀 방법을 추가하고 원본 사진 영역에 대한 보상을 목표로 기능의 완전히 새로운 클래스를 사용할 수 없게 표시 추가 ( "가면을 쓴"). 색상 양자화 (palettization)와 디더링 기능도 크게 향상되었다.
Tags: Major, features
This release adds new pixel methods and adds an entirely new class of features aiming to compensate for areas in source pictures marked unusable ("masked"). The color quantization (palettization) and dithering features were also significantly improved.

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