Project Description

Rearview is a three dimensional computer graphics
engine which fits both human perception and the
shape of the real world better than common polygon
renderers do. It is not meant to be a very
sharp-shaped, high-contrast engine. Rearview's
strength are grown things, dirty things, and bumpy
things, like smooth hills and old walls. To
achieve this, rearview uses a raytracing algorithm
to visualise voxels stored in an octree.

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